top of page

DaneLaw

A city builder concept I have been working on is where the player spawns in an open world and can choose where to start building their settlement. 

 

I had this idea while playing through the settlement portions of AC: Valhalla. I thought that the recourse gathering method (raiding or trading with other settlements) would be an interesting twist on a city builder game. So I set out with the building placement mechanics and the recourse management using the data table function in Unreal. Now I have added a basic combat system. My next goal for this project is to add a relations system that would affect a future trade system and how aggressive the AI will be to the player.

Above are some screenshots from this project.

Contact me

Interested in hiring me for your current project?

Contact me via email: christopher.carr@ntlworld.com

                                              Check out my LinkedIn:

  

                                                      Check out my CV:

  • LinkedIn
bottom of page